//==============================================================================
// crocodile_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
define Effect
{
   set hotspot
   {
      version
      {
         Visualparticle SFX E Pharoah Animal Conversion
      }
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define SplashA
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashA
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal lizard_idleA
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal lizard_idleA
				Length 1.5
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot
				Connect ATTACHPOINT rippleidle hotspot
         }
      }
   }
}


//==============================================================================
anim bored
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal lizard_boredA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal lizard_boredA
				Length 1.5
				connect hitpointbar SetGlow hotspot
				Connect ATTACHPOINT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal lizard_deathA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal lizard_deathA
				Length 1.5
				connect hitpointbar SetGlow hotspot
				Connect ATTACHPOINT bubbles hotspot
				Connect ATTACHPOINT rippledeath hotspot
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal lizard_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal lizard_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.56 false CrocSnap checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				Connect LAUNCHPOINT splashA hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal lizard_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal lizard_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  //tag FootstepLeft 0.30 true   
                  //tag FootstepRight 0.80 true   
//-- end auto generated section
				Length 3.0
				connect hitpointbar SetGlow hotspot
				Connect TOPOFHEAD wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
	         Visual Animal lizard_walkA
				Length 0.5
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
	         Visual Animal lizard_walkA
				Length 2.0
				connect hitpointbar SetGlow hotspot
					Connect TOPOFHEAD wakewalk hotspot
         }
      }
   }
}
//==============================================================================
anim idle
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
	         Visual Animal lizard_idleA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
	         Visual Animal lizard_idleA
				Length 2.0
				connect hitpointbar SetGlow hotspot
				Connect ATTACHPOINT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
	         Visual Animal lizard_FlailA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
	         Visual Animal lizard_FlailA
				Length 1.25
				connect hitpointbar SetGlow hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
   }
}